Monday, February 19, 2007

Found the problem :\

Contingency Measures

Curse you, Second Life. I shall busy myself with other things until account registration is open again.

Sunday, February 18, 2007

An Annoyance

Well, I've tried at least four times to create a new Second Life Account, but to no avail. Each time I try to log in with any of the four accounts, they supposedly don't exist in the database. It's good to note that each time I created an account over the period of 7 days, the 'Account Successfully Created' never appeared. The credit card I've been using has money on it, so the Account System can tell it's a valid card, but to no avail.

I've sent two emails to Tech Support so far, also to no avail. I did however find a Yahoo Answer question saying that they had the same problem. That was two days old, so maybe they have something wrong with their website. Oh well, either way, I'll have to wait to create a new account.

Thursday, February 15, 2007

Ageplay? O_o

Odd article I read just now, thought I'd post it for reference to later ^_^.

Tuesday, February 13, 2007

Intertwined Lives

I think it's odd how technology has been implemented into our lives; so much so that we now have the ability to create 'Second' Lives. SecondLife is an online virtual world, a Simulated Reality dedicated to helping its users create Avatars, or virtual iterations of themselves to escape from the realities of reality. It's almost scary. People are online earning themselves up to $100,000 a year designing objects, clothing, scripts and plenty of other things. We've been sitting idle in the information era for quite some time, it's about time we moved on to the virtual era. Residents of SecondLife have opened up stores to sell their objects, purchased islands, and run virtual counterparts of real-world businesses. In fact in 2007, Sweden was the first country to announce an embassy being constructed in Second Life.

These virtual worlds, with abilities far greater than that of the real world, are beginning to have their own sense of identity. On the note of Sweden's virtual Embassy, several companies have virtual Headquarters constructed inside of SecondLife; some have even bought islands to build them on. SecondLife is just the beginning of the possibilities of virtual reality.

As if that weren't enough; Harvard, Pepperdine, Ball State, and New York Universities have bought over 100 islands for educational purposes, according to a New York Times article on Janurary 7, 2007.

Click here for a list of Businesses and Organisations originating and operating from SecondLife.